Curriculum vitae

John Harrison

Design Systems Lead

Summary

I’ve spent 15+ years designing digital products, with the last six focused on design systems. My work spans financial services and consumer products. I audit what’s there, simplify it, and hand it over so teams can keep it going without me. I work with design tokens, Figma library architecture and Figma-to-code pipelines, with WCAG 2.2 AA built in from the start. I also care about the less visible work that makes a system stick: workshops, documentation, decisions and getting people aligned. More recently, that’s extended to AI assistants, with one source of truth instead of duplicated values that drift.

Experience

Operating as an independent design-systems lead through whatwhatdesign ltd since 2019. Selected engagements:

Sep 2025 – now London / Remote

UBS (via Else)

Lead Interaction Designer

  • Leading template definition for a UBS dashboard product, scoping four responsive templates (dashboard, stacks, multi-column, horizontal-scroll) covering the full range of page types.
  • Authoring the template specification (page regions, spacing scale, responsive breakpoints, panel/overlay behaviour, design tokens) as the single reference shared by design and engineering.
  • Building accessibility into the spec from the outset: heading hierarchy, focus management, keyboard rules for panels and menus, and target sizing.
  • Restructuring the system’s guidance into a three-layer model (tokens, components, patterns), with GitHub Copilot as a design partner and a clear split between generated facts and hand-written rules, so engineers and AI assistants work from one shared contract rather than copying values that go stale. Design direction and the quality bar stay with me; Copilot speeds up delivery.
May 2025 – Sep 2025 London (Hybrid)

Lantern

Design System Specialist

  • Led the evolution of Lantern’s design system from Lux 3.0 to 4.0: audit, token architecture, component refinement, documentation and team handover.
  • Introduced a two-tier token architecture (primitive + semantic) and built a Figma to Tailwind to Zeroheight pipeline as a single source of truth across design and code.
  • Created a six-token directional spacing taxonomy, since reused across projects; rewrote Zeroheight docs to be simple, human and actionable.
  • Originated whatwhatdesign’s three-month design-system audit framework (Understand & Diagnose, Simplify & Streamline, Empower & Embed).
  • Built AI into the workflow from the start, across the audit, the token work and the documentation, integrated rather than bolted on.
Jul 2024 – May 2025 London (Hybrid)

Bupa Global & Greystar (via Digitas UK)

Lead Digital Designer

  • Led design-system and website work for Bupa Global (international health insurance) and Greystar (global real estate) back to back.
  • For Bupa Global, designed a brand-namespaced colour-token layer so the brand could sit on shared system primitives without affecting other Bupa entities.
  • For Greystar, delivered feature and content design (including a fee calculator) and refined availability-state language alongside the visual system.
Jan 2020 – Jul 2024 London / Remote

T. Rowe Price (via Else)

Lead / Senior Interaction Designer

  • Provided design continuity across four years and three contracts on T. Rowe Price’s enterprise design system, the deepest engagement in the portfolio.
  • As Lead (2022-24), owned design tokens, usability improvements and component specs, plus stakeholder management, delivery and mentoring the designers contributing to the system.
  • Established the foundations in three-week sprints with weekly cross-Atlantic (US/UK) workshops, then scaled scope, documentation and adoption.
  • Ran the contribution model: an incubator route for teams to build components that graduated into the core, a fixed intake and support cadence, and major/minor/patch releases with a public changelog.
Aug 2020 – Oct 2020 London

EON (via Digitas UK)

Senior Digital Designer

  • Design system for the EON mobile app, plus guidelines and the billing / support sections.
Dec 2019 – Jan 2020 London

The Walt Disney Company

Senior Designer

  • Animation, UI and branding for brand partnerships.
Oct 2010 – Aug 2019 London

John Brown Media

Senior Interaction Designer

  • Led the design of a financial-education website for RBS & NatWest; designed the Waitrose Food app for iOS and Android.
  • Lead designer for Manchester City FC’s ‘City Kicks’ site (including the merchandising logo); work for Chelsea FC, Virgin, Monsoon and Accessorize.
Mar 2007 – Feb 2009 London

Nickelodeon UK

Digital Designer

  • Sole digital designer at Nick UK: built the dedicated SpongeBob UK site (800,000+ page views, one of the most-visited parts of Nick.co.uk) and redesigned Nick Jr, growing it to ~10,000 unique users a day.

Skills

Design systems
audit & strategy , design tokens (primitive + semantic) , component architecture , Figma library architecture , Figma-to-code pipelines , governance & contribution models , documentation , AI-legible documentation , handover
Accessibility
WCAG 2.2 AA , inclusive design , accessible-by-default components
Craft
interaction design , UI design , prototyping , motion (Lottie, Rive, After Effects) , iconography , typography , brand
Facilitation
workshops , mentoring , design reviews , stakeholder playbacks , knowledge transfer , team enablement
Tools
Figma , Figma Dev Mode , Zeroheight , Tailwind , Storybook , Supernova , Webflow , Framer , Claude , GitHub Copilot , VS Code , Jira

Education

  • MA, Sequential Design University of Brighton, 2006
  • BA (First Class), Visual Communication Birmingham City University, 2003

Publication

  • Idle Idol: The Japanese Mascot Mark Batty Publisher, 2010 (author)